One outcome of all this, as mentioned in the header at the top of this blog, is a book; tentatively called – The Tale of Rabbit Heart.
Rabbit Heart is an Educational Project, of that there is no doubt.
It is how it began… in a sketchbook (Gareth’s), with some very simple Game Concepts to show 1st year degree students and BTEC yr 2 students looking to create Game oriented Portfolios.
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Since then it has grown in scope, to encompass how to present your course work and project ides on your blog, a repository of the individual elements of game design, and as a quick reference tool for us in the classroom.
These (below) are just a couple of simple image showing how the book might work visually.
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The idea is to have a great looking “coffee table” style Concept Art book that utilises its slightly irregular widescreen format to incorporate side panels with additional information.
These panels would be divided into two types, easily identified through colour.
For example below you can see a burgundy panel on the left and green/grey panel on the right…
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These colour-coded panels would contain notes on “Games Design Projects for Games Tutors” and “How Can I Improve My Games Design Portfolio as a Games Student”.
Allowing tutors new to the area to develop course work and projects for their students, and allowing students to try additional portfolio and project enhancing exercises.
The book will ideally be supported with a disk containing the playable parts of the Game as well as videos and links to the blog etc.
We’ll upload more Design Sheets as we develop the project further, and we will be creating an InDesign project that contains page templates ready to start pulling the book together.