The Kirby Machines – …the next step.

Posted in 3D modelling, Design Development, Tutorial Level with tags , , , , , on February 10, 2012 by salamanderjack

Paul, as ever has been working on building models ready to import into UDK… the other day he emailed me these.

The large machines that bracket the stage where Ululu discivers the Rabbit Exo-suits for the first time (see my concept art and SketchUp models here)

Here you can see Paul adding basic materials and colours to the “grey modelling”…

GS

The Heart of the Rabbit…

Posted in 3D modelling, Development Sketches, Game Art, The Robot Rabbit/ExoSuit with tags , , , , , , , on February 9, 2012 by salamanderjack

Just for Paul… I am working on it, honest.

Concept Art – “Ululu enters the cave…”

Posted in Character Design, Design Development, Environments, Game Art, Ululu with tags , , , , , , , , , , on February 2, 2012 by salamanderjack

Concept Storyboards… the entrance to the main cave area of the introductory Tutorial Level…

From outside the cave entrance… to stepping down into the vast space filled with experiments and machinery of two strange cultures… one military, one vast and ancient…

Finally as you walk you trigger various power cells, springing machinery into life… the light of day…

…seems very distant now…

Looking at early Models of “The Cave” – part of the Tutorial Level

Posted in 3D modelling, Design Development, Environments with tags , , , , , , , , , on January 24, 2012 by salamanderjack

Gareth -Paul‘s been off working on stuff again…”

“He get’s antsy while waiting for me to produce more designs, which in turn makes him uber-productive.

So he tweets me and says…

Paul - ‘New vid up for Rabbit check it out (See Youtube video below) its the cave area. :)

Gareth - “…and its awesome. A real sense of scale.

I love how big that David Roberts influenced door looks… Paul wants it even bigger. Big enough for the rabbit warrior suits to emerge from.

The steps with the human scale steps in the middle and the larger Robot steps either side was his idea… which is great. I’m looking forward to walking Ululu into the doorway and hearing the machinery kick into gear Tha-thunk!! Whine… and then the phosphorous light-tubes buzz into life, with some of them fizzing and flickering beneath the layers of dust…

It’s gonna look great.”

You can hear us talking more about the environment design below.

Paul UV Unwrapping the Cave section discussed in the videos here, ready for Gareth to Texture in Photoshop.

A quick screen shot in blender by Paul of the Doorway model, quickly Photoshop’d by Gareth to show Ululu walking up to the cave…

Getting Ululu into the Game Engine…

Posted in 3D modelling, Animation, Character Design, Design Development, Development Sketches, Ululu with tags , , , , , , , , , , on January 12, 2012 by salamanderjack

Okay… so testing with Ululu and her animations continues.

I’m going to let Paul discuss some of the issues surrounding the importing of custom characters into the engine; probably as an addendum to this post at a later date (see bottom of post).

But for the time being here are some of videos of Ululu being animated before import into the UDK engine…

…and finally, running around in the engine.

Next time… we should be seeing her with her toy laser…

One outcome of all this work… The Book

Posted in Design Development, Some Thoughts..., The Tale of Rabbit Heart with tags , , , , , , on January 5, 2012 by salamanderjack

One outcome of all this, as mentioned in the header at the top of this blog, is a book; tentatively called – The Tale of Rabbit Heart.

Rabbit Heart is an Educational Project, of that there is no doubt.

It is how it began… in a sketchbook (Gareth’s), with some very simple Game Concepts to show 1st year degree students and BTEC yr 2 students looking to create Game oriented Portfolios.

Since then it has grown in scope, to encompass how to present your course work and project ides on your blog, a repository of the individual elements of game design, and as a quick reference tool for us in the classroom.

These (below) are just a couple of simple image showing how the book might work visually.

click to enlarge

The idea is to have a great looking “coffee table” style Concept Art book that utilises its slightly irregular widescreen format to incorporate side panels with additional information.

These panels would be divided into two types, easily identified through colour.

For example below you can see a burgundy panel on the left and green/grey panel on the right…

click to enlarge

These colour-coded panels would contain notes on “Games Design Projects for Games Tutors” and “How Can I Improve My Games Design Portfolio as a Games Student”.

Allowing tutors new to the area to develop course work and projects for their students, and allowing students to try additional portfolio and project enhancing exercises.

The book will ideally be supported with a disk containing the playable parts of the Game as well as videos and links to the blog etc.

We’ll upload more Design Sheets as we develop the project further, and we will be creating an InDesign project that contains page templates ready to start pulling the book together.

Ululu’s got a brand new bag…

Posted in 3D modelling, Design Development, Inventory, Props & Objects with tags , , , , on December 29, 2011 by salamanderjack

Here’s a quick look at Ululu’s inventory holding mini-rucksack/bag that she drags around the world with her… That’s if you remember to pick it up at the start of the game… mean spirited designers that we are.

We have been discussing the idea that she can only keep so much in it at a time, meaning the inventory would be small maybe just a few items and something she could carry in her hand. This way at certain points in the game the player would have to make a decision on what to take and what to leave behind… though I have an idea for an easter egg or two that might help with this…

Anyway, here’s Paul showing off Ululu and her new Rucksack.

…and a screenshot.

Plus a speed modelling video by Paul showing his process.

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