Getting Ululu into the Game Engine…
Okay… so testing with Ululu and her animations continues.
I’m going to let Paul discuss some of the issues surrounding the importing of custom characters into the engine; probably as an addendum to this post at a later date (see bottom of post).
But for the time being here are some of videos of Ululu being animated before import into the UDK engine…
…and finally, running around in the engine.
Next time… we should be seeing her with her toy laser…
This entry was posted on January 12, 2012 at 12:48 pm and is filed under 3D modelling, Animation, Character Design, Design Development, Development Sketches, Ululu with tags 3DMax, Animation, Character Design, Flying Ships, game, game design, Games, Laser Gun, Ponytails, Rabbit Heart, sketches, Ululu. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
June 26, 2012 at 8:40 am
[…] following the bond being made with the sentient exo-suit, you the player in the role of Ululu leave the cave area with the “kirby machines” and head up and out of the military cave […]